Astro Bot — PS5 emulator.
Stable. 60 fps at 1080p on the reference rig. The clearest first boot in the lab — plays start to finish.
Every game the lab wrote up in full: the status it earned, the frame rate that held at 1080p, the settings behind it, and what still breaks.
Reviewed 2026-10-13.
| Each page | Status, 1080p fps, settings, known issues |
| Launcher | 400+ titles in the Windows app |
| Firmware | Official PS5UPDATE.PUP from Sony |
| Reference rig | RTX 3070 · 8C/16T · 32 GB · NVMe |
| Run page | Status | Lab fps | Note |
|---|---|---|---|
| Astro Bot | Stable | 60 fps | Start to finish. Best first boot for a new setup. |
| Marvel's Spider-Man 2 | Stable | 60 fps | Start to finish. Fast travel in seconds on NVMe. |
| God of War Ragnarök | Stable | 60 fps | Full campaign. DualSense haptics over USB. |
| Stellar Blade | Stable | 60 fps | Start to finish. Boss arenas stay locked. |
| Gran Turismo 7 | Stable | 60 fps | Arcade and licence tests verified offline. |
| Demon's Souls | Stable | 60 fps | Start to finish. Arena fights hold 60. |
| Marvel's Wolverine | Stable | 45 fps | Reaches gameplay. Shader stutter in hour one. |
| Monster Hunter Wilds | Stable | 40 fps | Solo hunts play. Sandstorms dip under 30 fps. |
A run page is the lab's long-form verdict on one game: the status it earned, the frame rate that held at 1080p, the settings that held it, and the issues still open. One-line notes for every other graded title live on the compat lab.
Every number comes from one reference rig under the rules in how we grade. Stable played start to finish in the lab. Beta reaches gameplay and names its caveats in plain words.
Your PC writes its own numbers. Check the minimum rig before you hold a run page to a frame rate.
Fresh install? Boot Astro Bot first. It is Stable at 60 fps and asks nothing exotic of your setup. If it still stutters once the first-launch shaders are built, the problem is the PC, not the game — work through boost fps.
Read the caveats before you press Start. Monster Hunter Wilds drops under 30 fps in sandstorms on the lab rig itself, and Marvel's Wolverine stutters until its shader cache fills. Both are Stable.
Windows asking for vcruntime140.dll? Install the official Microsoft Visual C++ 2015–2022 x64 runtime, never a loose DLL. The fix is on missing runtime.
The lab's full write-up for one game on Kiln: status, 1080p frame rate, the settings that held it, and known issues, all from the reference rig.
Maybe. Run pages are written one title at a time. Graded titles without one still carry a status, fps, and note on the compat lab sheet; ungraded launcher titles sit at Test.
Not automatically. Run-page numbers are 1080p results from one RTX 3070 desktop. A weaker CPU or GPU, an old driver, or a slow disk all cost frames; run the boost fps checklist first.
Stable. 60 fps at 1080p on the reference rig. The clearest first boot in the lab — plays start to finish.
Stable. 60 fps at 1080p. Plays start to finish — fast travel loads in seconds on NVMe.
Stable. Full campaign completed at 60 fps. Haptics verified on DualSense over USB.
Stable. 60 fps at 1080p. Plays start to finish — combat holds 60 fps.
Stable. 60 fps. Arcade and licence tests verified offline on the reference rig.
Stable. 60 fps at 1080p. Plays start to finish — arena fights hold 60 fps.
Stable. 45 fps at 1080p. Reaches gameplay — the shader cache builds through the first hour.
Stable. 40 fps at 1080p. Hunts reach gameplay — sandstorms drop under 30 fps.
Windows installer · 400+ titles in the launcher
Install Firmware with your own PS5UPDATE.PUP, boot the system software, then start a game you own.